Extends:
Modifiers:
Source code
SFVehicle.SFGunBarrel%%
%function_comment% | float | AIRating | ||
%function_comment% | name | AltDamageType | ||
%function_comment% | int | AltProjectileAmmo | ||
%function_comment% | class<ammo> | AltProjectileAmmoName | ||
%function_comment% | class<projectile> | AltProjectileClass | ||
%function_comment% | bool | AltProjectileContinuousFire | ||
%function_comment% | float | AltProjectileDamage | ||
%function_comment% | int | AltProjectileFireCycle | ||
%function_comment% | int | AltProjectileFirePhase | ||
%function_comment% | int | AltProjectileGetCount | ||
%function_comment% | float | AltProjectileGetDelay | ||
%function_comment% | float | AltProjectileRange | ||
%function_comment% | float | AltProjectileReloadTime | ||
%function_comment% | sound | AltProjectileSound | ||
%function_comment% | float | AltProjectileSpeed | ||
%function_comment% | float | AltRefireRate | ||
%function_comment% | bool | bAltInstantHit | ||
%function_comment% | bool | bAltProjectileLoaded | ||
%function_comment% | bool | bAltWarnTarget | ||
%function_comment% | bool | bInstantHit | ||
%function_comment% | bool | bProjectileLoaded | ||
%function_comment% | bool | bWarnTarget | ||
%function_comment% | int | CurrentAltProjectileAmmo | ||
%function_comment% | int | currentaltprojectilephase | ||
%function_comment% | int | CurrentProjectileAmmo | ||
%function_comment% | int | currentprojectilephase | ||
%function_comment% | int | currentrecoilpos | ||
%function_comment% | name | DamageType | ||
%function_comment% | vector | FireOffset | ||
%function_comment% | float | Inaccuracy | ||
%function_comment% | int | ProjectileAmmo | ||
%function_comment% | class<ammo> | ProjectileAmmoName | ||
%function_comment% | class<projectile> | ProjectileClass | ||
%function_comment% | bool | ProjectileContinuousFire | ||
%function_comment% | float | ProjectileDamage | ||
%function_comment% | int | ProjectileFireCycle | ||
%function_comment% | int | ProjectileFirePhase | ||
%function_comment% | int | ProjectileGetCount | ||
%function_comment% | float | ProjectileGetDelay | ||
%function_comment% | float | ProjectileRange | ||
%function_comment% | float | ProjectileReloadTime | ||
%function_comment% | sound | ProjectileSound | ||
%function_comment% | int | Recoil | ||
%function_comment% | float | RefireRate |
| Activation () | |||
| AltFire (float Value) | |||
| BeginPlay () | |||
| vector | CalculateOwnLocation () | ||
| DoPhysics (float DeltaTime) | |||
| Fire (float Value) | |||
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
| PostBeginPlay () | |||
| ProcessAltTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
| ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
| Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) | ||
| ReloadWeapons () | |||
| ReloadWeaponsFromInventory () | |||
| Tick (float DeltaTime) | |||
| Timer () | |||
| TraceAltFire () | |||
| TraceFire () |
{
ProjectileReloadTime=1.000000
Recoil=10
Inaccuracy=20.000000
DamageType=shot
AltDamageType=shot
ProjectileRange=20000.000000
AltProjectileRange=20000.000000
ProjectileDamage=50.000000
AltProjectileDamage=50.000000
bBot_ShowTurretLocation=True
Armor=80
InitialHitPoints=10
FullHitPoints=10
DestructionEffect=None
PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0)
Elasticity=0.000000
bPhysics=False
bRepairable=False
RepairTime=0.000000
bDamageTriggered=True
}